rbeasleyresume.pdf |
Work Experience
Sucker Punch Productions, Bellevue WA - June 2016-Present
Character Technical Artist on Ghost of Tsushima
343 Industries, Kirkland WA - August 2014-March 2016
Character Technical Artist on Halo 5
Setup and supported both simple and complex assets including props, weapons, vehicles and characters. Supported content creation teams with everyday troubleshooting issues with tools, rigs and workflows.
Skills
Software
Education
Relevant Coursework
Therapy Games for Children Collaborative
Acted as rigging artist and animator on a small team creating mobile therapy games. Rigged and animated over 60 simple props for Sandplay Therapy game in the fifteen week course. Available on Google Play.
Max’s Adventures Collaborative
Acted as rigging artist for a team creating a mobile children’s game. Rigged characters, vehicles and props for use in the Unity Game Engine.
Creature Rigging and Animation
Created rigs for over ten different models including bipeds, quadrupeds, winged and mechanical creatures in the fifteen week course.
Sucker Punch Productions, Bellevue WA - June 2016-Present
Character Technical Artist on Ghost of Tsushima
343 Industries, Kirkland WA - August 2014-March 2016
Character Technical Artist on Halo 5
Setup and supported both simple and complex assets including props, weapons, vehicles and characters. Supported content creation teams with everyday troubleshooting issues with tools, rigs and workflows.
Skills
- Rigging, Scripting, 3D Modeling, 3D Animating
- Familiar with Python, MEL and C# scripting
- Work well collaboratively or independently
- Problem solving and attention to detail
Software
- Autodesk Maya
- Adobe Photoshop, AfterEffects
- Pixologic ZBrush
- Worked with Havok, Unity and Unreal Game Engines
- Confident with both Windows and Mac operating systems
Education
- Academy of Art University, San Francisco, CA - BFA Game Design, Graduated 2014
Relevant Coursework
Therapy Games for Children Collaborative
Acted as rigging artist and animator on a small team creating mobile therapy games. Rigged and animated over 60 simple props for Sandplay Therapy game in the fifteen week course. Available on Google Play.
Max’s Adventures Collaborative
Acted as rigging artist for a team creating a mobile children’s game. Rigged characters, vehicles and props for use in the Unity Game Engine.
Creature Rigging and Animation
Created rigs for over ten different models including bipeds, quadrupeds, winged and mechanical creatures in the fifteen week course.